Grid-God Concept
Solo game-dev project by Alva Buddha.
Cellular-Automata-inspired simulation. The objective of the game is for the player to configure their faction to dominate the opposing AI. However in this simulation, you control the configurations of both sides.
Grid rules:
- Population in a cell can range from 0-64.
- Populations can only see, move-to, and influence adjacent (including diagonally adjacent) cells.
- Population growth decreases 2x with each level of the grid.
- Population growth is supported by excess population growth (i.e. above the population limit) in adjacent allied cells, however this support also decreases 2x with each level.
- Populations cannot directly move into cells occupied by the enemy, however they negatively influence growth in those cells (resulting in degrowth). Negative influence is proportional to population & increases 2x with each level.
The current version is primarily a prototype for WebGL testing of all the components.
Published | 10 hours ago |
Status | In development |
Platforms | HTML5 |
Author | ABAlva |
Genre | Simulation, Strategy |
Made with | Unity |
Tags | automata, cellular, grid, Turn-based Strategy |
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